                                 READ ME!!!!!!!


No nonsense mod version 1.0


Set-up; 
        
        1) Back up your a) .../infogrames_interactive/civilization3/Civ3mod.bic file
                        b) .../infogrames_interactive/civilization3/text/Civelopedia.txt file
                        c) .../infogrames_interactive/civilization3/text/PediaIcons.txt file

        2) Paste downloaded (Civ3mod.bic) file in your main Civilization 3 folder
        3) Paste downloaded (Civelopedia.txt) file in your Civilization3/text folder
        4) Paste downloaded (PediaIcons.txt) file in your Civilization3/text folder
        5) Go to your .../infogrames_interactive/civilization3/art/unit folder and find the folder titled "musketeer"
        6) Now copy and past it in the unit folder and rename it to "Battalion"
        7) Now go in your newly created "Battelion" folder and rename the "musketeer.ini" file to "battalion.ini"

And now your done!

Changes from original game units;


bowman                    3. 1.1
samurai                   4. 4.1
musketeer                 5. 3.1
rifleman                  5. 6.1
panzer                   18.10.2
man-o-war                 4. 3.5  3.1.2
radar artillery           0. 0.2 16.2.2 zoc
caravel                   2. 1.4          might now be able to take out a tireme!
frigate                   4. 2.5  2.1.2   might now be able to take out a tireme!
galleon                   1. 2.5
ironclad                  5. 4.5  4.1.2
transport                 1. 4.6          might now be able to out-run a tireme!
carrier                   1. 8.5
sub                       8. 4.4          might now be able to take out a frigate!
destroyer                12. 8.6  6.1.2
battleship               20.14.6 10.2.2
cruiser                  16.12.7  6.2.2
nuc sub                   8. 4.5 
privateer                 2. 1.4          might now be able to take out a tireme!

settlers and workers can now be airlifted!!!!!



New units;

explorer > comandoes      3. 1.3*    req. rubber & oil   

(france)   (other civs)
musketeer > battalion     4. 3.1     req. saltpepper

musketman av. for france   for pikeman up grades
knight av. for japan       for horseman up grades

*treats all terrain as roads, airdrops and amphibious attacks!!! good behind enemy lines unit

note: musketeer is still frances uu but is now available to other civs as a battalion.




Changes from original game wonders;


cure for cancer -   req. 2 research labs 
                -   +1 happy in all cities & growth x2 in all cities
great wall      -   city walls in all cities on same continent & dbl defense vs barbarians
                -   +1 happy in all cities on same continent (feeling safe)
                -   4 culture each turn
collosus        -   4 culture each turn & +1 trade per square in city already producing trade
magellan's      -   +1 ship movement
                -   free harbour for all coastal cities on same continent
shakspears      -   +8 happy & +1 happy in all cities
                -   8 culture each turn
hover dam       -   2 culture
un              -   +1 trade per square in city already producing trade
                -   4 culture each turn
manhatan        -   1 culture each turn
iron works      -   req. coal in city radius  (iron by this time is easily available just like saltpepper for rifleman)


New Wonder;

Supreme Court (longevity) (industrious-commercial) 
                - req. nationalism & 5 courthouses in your civ              
                - free police station in all cities
                - 2 culture




Changes from original game city improvements;


solar plant     - -1 pollution
police station  - combats corruption and war warriness
manufacturing plant - 1 pollution



Changes from original game techs;

stealth        - req. rocketry & synthetic fibers
satelites      - req. computers & space flight
superconducter - req. robotics & synthetic fibers



Changes from original game space ship parts;

ss thrusters      - req. satelites
ss engine         - req. superconductor
ss docking bay    - req. space flight
ss cockpit        - req. superconductor
ss fuel cells     - req. superconductor
ss life suport    - req. genetics
ss stasis chamber - req. synthetic fibers
ss storage        - req. space flight
ss party lounge   - req. the lazer
ss exterior casing- req. synthetic fibers


This is all I can think of for now. 


Any comments or suggestions drop a line at djswunder@earthlink.net



wunder 

2001